Light - Class 8 CBSE Science Notes | Complete Guide 2025

Introduction to Light

Light is a form of electromagnetic radiation that causes the sensation of vision. It exhibits a fascinating dual nature, behaving as both waves and particles - a phenomenon that has sparked scientific debate for centuries. Light enables us to perceive the world around us and is fundamental to understanding optics and vision.

What is Light?

Light is electromagnetic radiation that can be detected by the human eye. It travels in straight lines at an incredible speed of approximately 3 × 10⁸ m/s (299,792,458 m/s to be precise) in vacuum or air. This universal constant represents the ultimate speed limit in our universe.

Key Characteristics of Light

  • Wave Nature: Demonstrated through diffraction and interference experiments
  • Particle Nature: Exhibits particle-like properties in certain interactions
  • Transverse Wave: Can be demonstrated through polarization
  • Travel Medium: Can travel through vacuum, unlike sound waves
  • Speed Variation: Travels slower in media other than vacuum

Main Properties of Light

1. Rectilinear Propagation

Light travels in straight lines through any uniform medium. This property explains the formation of shadows and the working of pinhole cameras.

Evidence:

  • Sharp shadows formed by opaque objects
  • Formation of clear images in a pinhole camera
  • Light rays visible in dusty air travel in straight paths

2. Speed of Light

The speed of light depends on the medium through which it travels:

  • In Vacuum/Air: 3 × 10⁸ m/s (maximum speed)
  • In Other Media: Always slower than in vacuum
  • Universal Constant: Fixed at 299,792,458 m/s by the current definition of the meter

Important Note: Nothing with mass can travel at or exceed the speed of light in vacuum this is the universal speed limit.

3. Amplitude and Intensity

The amplitude of a light wave relates to its intensity:

  • Intensity: Absolute measure of a light wave's power density
  • Brightness: Relative intensity as perceived by the average human eye

4. Frequency and Color

The frequency of light determines its color:

Visible Spectrum (Increasing Frequency):

  1. Red (lowest frequency, ~700 nm wavelength)
  2. Orange
  3. Yellow
  4. Green
  5. Blue
  6. Violet (highest frequency, ~400 nm wavelength)

5. Wavelength Characteristics

  • Visible Light Range: 400 nm (violet) to 700 nm (red)
  • Ultraviolet: Wavelengths shorter than 400 nm ("beyond violet")
  • Infrared: Wavelengths longer than 700 nm ("below red")

How Visible Light Differs from Other Electromagnetic Waves

The Electromagnetic Spectrum

Light - specifically visible light represents only a tiny portion of the electromagnetic spectrum. All electromagnetic waves travel at the same speed in vacuum but differ in wavelength and frequency.

Visible Light vs. Other EM Radiation

Property Visible Light Other EM Waves
Wavelength Range 400-700 nm Radio: km to meters
Infrared: 700 nm - 1 mm
UV: 10-400 nm
X-rays: 0.01-10 nm
Gamma: <0.01 nm
Human Detection Detectable by eye Not visible to human eye
Frequency ~4.3-7.5 × 10¹⁴ Hz Much lower (radio) to much higher (gamma)
Energy Moderate Lower (radio/IR) to higher (UV/X-ray/gamma)
Common Name "Light" "Infrared light," "ultraviolet light," etc. (informal)

Why We See Visible Light

Human eyes evolved to detect electromagnetic radiation in the 400-700 nm range because:

  • This range contains the peak emission from the Sun
  • These wavelengths can penetrate Earth's atmosphere
  • They provide optimal information about our environment
  • The eye's photoreceptors (rods and cones) are sensitive to these specific wavelengths

Optics - The Science of Light

Optics is the branch of physics that deals with the study of light. It is divided into three main areas:

1. Geometrical Optics (Ray Optics)

Deals with the reflection and refraction of light, treating light as rays that travel in straight lines.

Applications:

  • Mirror and lens design
  • Image formation
  • Optical instruments

2. Wave Optics (Physical Optics)

Concerned with the wave nature of light, studying:

  • Interference: Combination of two or more waves
  • Diffraction: Bending of light around obstacles
  • Polarization: Restriction of wave vibrations to specific planes

3. Quantum Optics

Deals with the interaction of light with matter at the atomic level:

  • Photoelectric effect
  • Atomic excitation and emission
  • Photon behavior

Light Production Methods

Light is produced through two primary mechanisms:

1. Incandescence

Definition: Emission of light from "hot" matter (typically T ≥ 800 K)

Characteristics:

  • Spectrum Type: Continuous spectrum
  • Examples: Sun, stars, incandescent bulbs, fire
  • Mechanism: Heat causes atoms to vibrate and emit electromagnetic radiation
  • Blackbody Radiation: Hot objects emit light across a range of wavelengths

2. Luminescence

Definition: Emission of light when bound electrons fall from higher to lower energy levels

Characteristics:

  • Spectrum Type: Discrete spectrum
  • Examples: LEDs, fluorescent lights, neon signs, fireflies
  • Mechanism: Electrons excited by various means (electricity, chemical reactions) release energy as light when returning to ground state
  • Efficiency: Generally more efficient than incandescence

Spectrum Types Comparison

Condition Description Spectrum Type
Hotter than red hot Incandescent Continuous
Excited electrons Luminous Discrete

Sources of Light

Classification by Origin

Luminous Sources

Objects that emit their own light:

Natural Luminous Sources:

  • Sun
  • Stars
  • Fire
  • Bioluminescent organisms

Artificial Luminous Sources:

  • Electric lamps
  • Candles
  • Lanterns
  • LEDs
  • Lasers

Non-Luminous Sources

Objects that do not emit light but become visible when illuminated:

Natural Non-Luminous Sources:

  • Moon (reflects sunlight)
  • Planets
  • Mountains, trees

Artificial Non-Luminous Sources:

  • Furniture
  • Buildings
  • Books
  • Most everyday objects

Media of Light Propagation

Substances are classified based on their light transmission properties:

1. Transparent Objects

Definition: Bodies that allow light to pass through completely, enabling clear vision

Properties:

  • Light transmits without significant scattering
  • Objects behind them are clearly visible
  • Minimal absorption of light

Examples:

  • Clear glass
  • Pure water
  • Clear air
  • Some plastics

2. Translucent Objects

Definition: Bodies that partially transmit light, creating diffused illumination

Properties:

  • Light passes through but is scattered
  • Objects behind appear blurred or unclear
  • Partial light absorption

Examples:

  • Frosted glass
  • Ground glass
  • Greased paper
  • Paraffin wax
  • Thin fabric

3. Opaque Objects

Definition: Bodies that do not allow light to pass through

Properties:

  • Complete light blockage
  • Create sharp shadows
  • Light is absorbed or reflected

Examples:

  • Wood
  • Metal
  • Stone
  • Most solid objects
  • Human body

Reflection of Light

Definition

When a beam of light falls on any surface, a part of it is sent back into the same medium from which it is coming. This phenomenon is known as reflection of light.

Terms

  1. Incident Ray: The ray of light falling on the mirror surface
  2. Reflected Ray: The ray of light sent back by the mirror
  3. Normal: A line perpendicular (at 90°) to the mirror surface at the point of incidence
  4. Angle of Incidence (i): Angle between incident ray and normal
  5. Angle of Reflection (r): Angle between reflected ray and normal
  6. Point of Incidence: The point where incident ray strikes the surface

Laws of Reflection

First Law

The incident ray, normal, and reflected ray all lie in the same plane.

Second Law

The angle of incidence equals the angle of reflection:

∠i = ∠r

Special Case: When light falls normally (perpendicularly) on a mirror:

  • Angle of incidence = 0°
  • Angle of reflection = 0°
  • Ray reflects back along the same path

Types of Reflection

1. Regular Reflection (Specular Reflection)

Definition: When parallel rays of light incident on a smooth, polished surface reflect as parallel rays in a definite direction.

Characteristics:

  • All reflected rays remain parallel
  • Creates clear, sharp images
  • Light concentrated in specific direction

Surfaces:

  • Plane mirrors
  • Polished metal surfaces
  • Calm water surface
  • Smooth glass

Applications:

  • Mirrors for clear images
  • Reflective coatings
  • Solar concentrators

2. Irregular Reflection (Diffused Reflection)

Definition: When parallel rays incident on a rough or irregular surface scatter in multiple directions.

Characteristics:

  • Reflected rays travel in different directions
  • Still follows laws of reflection at each point
  • Spreads light over wide area
  • No clear image formation

Surfaces:

  • Paper
  • Unpolished wood
  • Rough walls
  • Fabric
  • Most everyday surfaces

Importance:

  • Enables us to see non-luminous objects
  • Provides uniform illumination
  • Reduces glare

Plane Mirrors

Definition

A plane mirror is a highly polished, flat surface capable of reflecting light to form clear images.

Image Formation

When a point source of light (object O) is placed at distance u in front of a plane mirror:

  1. Light rays leave the source
  2. Rays reflect from the mirror following reflection laws
  3. Reflected rays diverge (spread out)
  4. To the eye, rays appear to come from point I behind the mirror
  5. Point I is the virtual image of object O
  6. Image distance v equals object distance u

Characteristics of Images in Plane Mirrors

Property Description
Size Same size as the object
Distance Same distance behind mirror as object is in front
Nature Virtual and erect (upright)
Orientation Laterally inverted (left-right reversed)

Important Properties

  1. Minimum Mirror Size: To see your full image, mirror height should be at least half your own height
  1. Object Motion: If object moves with speed V toward mirror:
    • Image moves with speed V toward mirror
    • Image moves with speed 2V relative to object
  1. Mirror Motion: If mirror moves with speed V toward stationary object:
    • Image moves with speed 2V (relative to original position)
  1. Optical Properties:
    • Focal length: Infinity (∞)
    • Power: Zero

Lateral Inversion

Definition: The phenomenon where the left side of object appears as right side of image and vice versa.

Example: The word "AMBULANCE" is written laterally inverted on ambulances so it appears correctly in rear-view mirrors of vehicles ahead.

Multiple Images with Plane Mirrors

When two plane mirrors are placed at an angle θ with an object between them, multiple images form due to successive reflections.

Formula for Number of Images

When 360°/θ is EVEN:

n = (360°/θ) - 1

When 360°/θ is ODD:

Case I (Object on bisector): n = (360°/θ) - 1

Case II (Object asymmetrical): n = 360°/θ

Examples

Angle (θ) 360°/θ Number of Images
90° 4 (even) 3
60° 6 (even) 5
45° 8 (even) 7
36° 10 (even) 9
0° (parallel) Infinite

Special Case: Two parallel mirrors create infinite images through repeated reflections.

How Human Eyes Detect Different Wavelengths of Light

The Human Eye Structure

The human eye is a sophisticated optical system that functions like a camera, forming inverted real images on a light-sensitive screen (retina).

Key Components of the Eye

1. Cornea

  • Function: Transparent spherical membrane covering the front of eye
  • Role: Primary focusing element through refraction
  • Property: Most refraction occurs at air-cornea boundary

2. Iris

  • Function: Colored diaphragm between cornea and lens
  • Role: Controls amount of light entering eye
  • Mechanism: Muscles adjust size of pupil

3. Pupil

  • Function: Small adjustable hole in iris
  • Role: Regulates light entry
  • Variation: Dilates in dim light, constricts in bright light

4. Eye Lens (Crystalline Lens)

  • Function: Transparent, flexible jelly-like lens
  • Role: Fine-focuses light onto retina
  • Property: Variable focal length through accommodation

5. Ciliary Muscles

  • Function: Muscles holding lens in position
  • Role: Change lens curvature for focusing
  • Mechanism: Contract for near vision, relax for distant vision

6. Retina

  • Function: Light-sensitive coating at back of eye
  • Role: Converts light into electrical signals
  • Composition: Contains rods and cones

7. Optic Nerve

  • Function: Nerve fiber transmitting signals to brain
  • Role: Carries visual information for processing
  • Exit Point: Creates blind spot where it leaves eye

8. Aqueous Humor

  • Function: Clear liquid between cornea and lens
  • Role: Maintains eye shape, provides nutrients

9. Vitreous Humor

  • Function: Clear gel filling space between lens and retina
  • Role: Maintains eye shape, allows light transmission

10. Yellow Spot (Fovea)

  • Function: Central region of retina
  • Role: Area of highest visual acuity
  • Property: Densely packed with cones

11. Blind Spot

  • Function: Point where optic nerve exits
  • Property: Contains no photoreceptors
  • Effect: Images formed here are not perceived

The Photoreceptors: Rods and Cones

The retina contains two types of light-sensitive cells that detect different wavelengths:

Rods (Scotopic Vision)

Characteristics:

  • Number: ~120 million per eye
  • Sensitivity: Extremely sensitive to dim light
  • Color Detection: None (monochromatic)
  • Function: Night vision, peripheral vision
  • Location: Throughout retina, especially periphery
  • Response: Detect light intensity and movement

When Active:

  • Low light conditions
  • Night time
  • Dark environments

Cones (Photopic Vision)

Characteristics:

  • Number: ~6 million per eye
  • Sensitivity: Require bright light
  • Color Detection: Three types for different wavelengths
  • Function: Color vision, fine detail
  • Location: Concentrated in fovea (yellow spot)
  • Response: Detect color and sharp detail

Three Types of Cones:

Cone Type Peak Sensitivity Color Perceived
S-cones ~420 nm (short wavelength) Blue-violet
M-cones ~530 nm (medium wavelength) Green
L-cones ~560 nm (long wavelength) Red-orange

How Wavelength Detection Works

  1. Light Entry: Different wavelengths enter the eye through pupil
  1. Refraction: Cornea and lens focus light onto retina
  1. Photoreceptor Activation:
    • Each cone type contains different photopigment
    • Photopigments absorb specific wavelength ranges
    • Absorption triggers chemical changes
  1. Signal Generation:
    • Chemical changes create electrical signals
    • Signal strength depends on light intensity and wavelength
  1. Color Perception:
    • Monochromatic: One cone type strongly activated
    • Color Mixing: Multiple cone types activated in different proportions
    • White Light: All three cone types equally activated
  1. Neural Processing:
    • Signals transmitted via optic nerve
    • Brain interprets combination of signals as specific colors

Trichromatic Color Vision

Human color vision is trichromatic based on three color channels (red, green, blue). All colors we perceive result from different combinations of these three cone responses.

Example Combinations:

  • Yellow: M-cones (green) + L-cones (red) activated
  • Cyan: S-cones (blue) + M-cones (green) activated
  • Magenta: S-cones (blue) + L-cones (red) activated

Image Formation Process

Step-by-Step Process

  1. Light Refraction at Cornea: Maximum bending occurs here
  1. Passage through Aqueous Humor: Slight additional refraction
  1. Fine Focusing by Lens: Final adjustments for sharp focus
  1. Transmission through Vitreous Humor: Light reaches retina
  1. Image Formation on Retina:
    • Image is inverted (upside down)
    • Image is real (actual light convergence)
    • Image is diminished (smaller than object)
  1. Signal Conversion: Rods and cones convert light to electrical impulses
  1. Neural Transmission: Optic nerve carries signals to brain
  1. Brain Processing:
    • Crossover: Each eye's nerve sends info to opposite brain hemisphere
    • Image Correction: Brain interprets inverted image as upright
    • Binocular Integration: Combines images from both eyes

Power of Accommodation

Definition

Power of accommodation is the ability of the eye to adjust its focal length to focus on objects at varying distances by changing the curvature of the eye lens through ciliary muscle action.

Mechanism

For Distant Objects (Relaxed Eye):

  • Ciliary muscles relax
  • Lens becomes thinner and flatter
  • Focal length increases
  • Less bending power needed

For Near Objects (Accommodated Eye):

  • Ciliary muscles contract
  • Lens becomes thicker and more curved
  • Focal length decreases
  • Greater bending power needed

Near Point and Far Point

Near Point (D)

Definition: The minimum distance at which an object can be seen clearly without eye strain.

  • Normal Eye: Approximately 25 cm
  • Symbol: D (Distance of distinct vision)
  • Age Effect: Increases with age (power of accommodation decreases)
  • At ~60 years: May extend to ~200 cm

Far Point

Definition: The maximum distance at which an eye can see objects clearly without strain.

  • Normal Eye: Infinity (∞)
  • Myopic Eye: Less than infinity (few meters)
  • No Accommodation: Eye fully relaxed

Viewing Different Distances

Distant Objects (at infinity)

  • Parallel rays enter eye
  • Fully relaxed lens
  • Image forms sharply on retina
  • No strain

Close Objects (at 25cm)

  • Diverging rays enter eye
  • Ciliary muscles contract
  • Lens becomes more curved
  • Greater focusing effort required

What Causes Dispersion and Rainbows in Sunlight

Dispersion of Light

Definition: Dispersion is the phenomenon where white light separates into its constituent colors (spectrum) when passing through a refracting medium.

Mechanism of Dispersion

  1. Wavelength-Dependent Refraction: Different wavelengths of light refract by different amounts
  1. Refractive Index Variation:
    • Violet light (short wavelength): Higher refractive index, bends most
    • Red light (long wavelength): Lower refractive index, bends least
  1. Angular Separation: Different colors emerge at different angles, creating spectrum

The Visible Spectrum (VIBGYOR)

When white light disperses, it separates into:

Color Wavelength Range Frequency Deviation
Violet ~400-450 nm Highest Maximum
Indigo ~450-475 nm
Blue ~475-495 nm
Green ~495-570 nm
Yellow ~570-590 nm
Orange ~590-620 nm
Red ~620-700 nm Lowest Minimum

Rainbow Formation

Rainbows are natural demonstrations of dispersion, created when sunlight interacts with water droplets in the atmosphere.

Conditions Required

  1. Sunlight: Must be behind observer
  2. Water Droplets: Rain, mist, or spray in atmosphere
  3. Viewing Angle: Observer positioned between sun and rain
  4. Correct Geometry: Light must enter droplets at specific angles

Step-by-Step Rainbow Formation

Step 1 - Light Entry:

  • Sunlight (white light) enters water droplet
  • Light refracts as it enters
  • Different wavelengths bend differently

Step 2 - Internal Reflection:

  • Light reflects off back inner surface of droplet
  • Angle of reflection follows laws of reflection

Step 3 - Exit and Further Refraction:

  • Light exits droplet
  • Undergoes refraction again
  • Colors separate further

Step 4 - Angular Separation:

  • Red light emerges at ~42° from incident direction
  • Violet light emerges at ~40° from incident direction
  • Other colors at intermediate angles

Step 5 - Collective Effect:

  • Millions of droplets at different positions
  • Each contributes specific color at specific angle
  • Observer sees continuous spectrum arc

Types of Rainbows

Primary Rainbow:

  • Formation: One internal reflection
  • Color Order: Red (outer) to Violet (inner)
  • Brightness: Brighter
  • Angular Size: ~42° radius

Secondary Rainbow:

  • Formation: Two internal reflections
  • Color Order: Violet (outer) to Red (inner) - reversed!
  • Brightness: Fainter
  • Angular Size: ~51° radius
  • Dark Band: Alexander's dark band between primary and secondary

Other Dispersion Phenomena

  • Prism: Glass prism disperses white light into spectrum
  • Water Droplet: Creates miniature rainbows
  • Crystal: Chandelier creates rainbow patterns
  • CD/DVD Surface: Diffraction grating effect creates spectral colors
  • Soap Bubbles: Thin film interference creates colors

How the Speed of Light is Measured Experimentally

Historical Context

Measuring the speed of light has been one of science's greatest challenges. Early scientists believed light traveled instantaneously. The finite speed was first demonstrated through astronomical observations and later confirmed through laboratory experiments.

Major Historical Methods

1. Rømer's Method (1676) - Astronomical

Principle: Observing eclipses of Jupiter's moon Io

Observation:

  • Io's eclipse times varied depending on Earth's position
  • Eclipses appeared "late" when Earth moved away from Jupiter
  • Eclipses appeared "early" when Earth moved toward Jupiter

Calculation:

  • Time difference attributed to extra distance light must travel
  • Estimated speed: ~220,000 km/s (fairly accurate for the time)

2. Fizeau's Toothed Wheel Method (1849)

Setup:

  • Rotating toothed wheel
  • Light source
  • Distant mirror (~8 km away)
  • Observer

Procedure:

  1. Light passes through gap in rotating wheel
  2. Travels to distant mirror
  3. Reflects back toward wheel
  4. If wheel rotates correctly, returning light passes through next gap
  5. If not synchronized, teeth block light

Measurement:

  • Adjust wheel speed until light passes through
  • Calculate time for light's round trip
  • Divide distance by time

Result: ~313,000 km/s

3. Foucault's Rotating Mirror Method (1850)

Improvement over Fizeau: More accurate, shorter distances possible

Setup:

  • Rotating mirror
  • Fixed mirror
  • Light source
  • Measuring device

Principle:

  • Light reflects from rotating mirror to fixed mirror
  • During light's travel time, rotating mirror moves slightly
  • Return beam deflected by small angle
  • Angle related to speed of light

Accuracy: Better precision than toothed wheel

4. Michelson's Method (1920s)

Refinement: Most accurate mechanical measurement

Setup:

  • Octagonal rotating mirror
  • Mountain-top mirrors (35 km apart)
  • High-precision timing

Result: 299,796 km/s (within 4 km/s of modern value)

Modern Measurement Methods

Laser Interferometry

Current Standard:

  • Uses laser interference patterns
  • Measures wavelength precisely
  • Knows frequency from atomic clocks
  • Calculates: c = λ × f

Precision: Within meters per second

2023 Definition Standard

Since 1983, the speed of light is defined (not measured) as:

c = 299,792,458 m/s exactly

The meter is now defined based on this fixed speed:

  • One meter = distance light travels in 1/299,792,458 seconds
  • This makes speed of light a defined constant
  • Transfers measurement uncertainty to distance standards

Experimental Verification Today

Modern experiments verify constancy of light speed rather than measure it:

  1. Different Media: Confirms speed reduction in materials
  2. Different Frequencies: Verifies all EM waves travel at c in vacuum
  3. Particle Physics: Tests at extreme energies
  4. Cosmological: Observes distant universe events

Persistence of Vision

Definition

Persistence of vision is the phenomenon where an image formed on the retina does not disappear instantaneously after the object is removed from sight. The sensation persists for approximately 1/16th of a second (0.0625 seconds).

Mechanism

  1. Photoreceptor Response: Rods and cones continue responding briefly after stimulus
  2. Neural Processing: Brain continues processing signal during decay
  3. Chemical Processes: Photopigment regeneration takes time
  4. Perception Lag: Creates apparent continuity between separate images

Applications

1. Cinema and Video

Movies:

  • Film projects 24 frames per second (fps)
  • Each image persists while next appears
  • Creates illusion of smooth motion
  • Gap between frames unnoticed

Television/Digital:

  • 30, 60, or higher fps
  • Same persistence principle
  • Higher rates create smoother motion

2. Animation

Flip Books:

  • Rapid page turning
  • Separate drawings blend into motion
  • Demonstrates persistence directly

Digital Animation:

  • Sequential frames
  • Relies on same biological phenomenon

3. Lighting

Fluorescent Lights:

  • Flicker at 50-60 Hz
  • Too fast for persistence to detect
  • Appear as steady light

LEDs with PWM:

  • Rapidly switch on/off for brightness control
  • Persistence makes them appear continuously lit

Threshold Rate

Critical Flicker Frequency (CFF):

  • Minimum rate for smooth apparent motion
  • Approximately 16 frames per second
  • Below this: separate images perceived
  • Above this: smooth motion perceived

Variation Factors:

  • Light intensity (brighter = higher CFF needed)
  • Individual differences
  • Age (CFF decreases with age)
  • Retinal region (central vs peripheral)

Defects of Vision and Their Correction

Normal vision allows clear focus from 25 cm (near point) to infinity (far point). Vision defects occur when this range is compromised.

1. Myopia (Nearsightedness, Short-sightedness)

Definition

Myopia is a defect where a person can see nearby objects clearly but distant objects appear blurred. The far point is at a finite distance instead of infinity.

Causes

  1. Elongated Eyeball: Axial length greater than normal (~24mm normal)
  2. Excessive Curvature: Cornea or lens too curved
  3. Excessive Converging Power: Combined optical system too powerful

What Happens

  • Light from distant objects converges before reaching retina
  • Image forms in front of retina
  • Retina receives blurred/diverging rays
  • Distant objects appear unclear

Symptoms

  • Blurred distance vision
  • Squinting to see distant objects
  • Headaches from eye strain
  • Difficulty seeing board in classroom
  • Clear near vision maintained

Correction

Concave (Diverging) Lens:

How it works:

  1. Placed in front of eye
  2. Diverges incoming parallel rays
  3. Makes rays appear to come from far point
  4. Eye can now focus these rays onto retina

Lens Power Selection:

  • Focal length = negative of person's far point distance
  • If far point is 5 meters: f = -5m, Power = -0.2 D
  • Stronger myopia requires stronger (more negative) lens

Example:

  • Far point: 3 meters
  • Required lens: f = -3m
  • Power: P = 1/f = -0.33 D (diopters)

Ray Diagram

Distant Object → || Parallel rays || → Concave Lens → \\ Diverging rays \\ → Eye → Focus on Retina

2. Hypermetropia (Farsightedness, Hyperopia, Long-sightedness)

Definition

Hypermetropia is a defect where a person can see distant objects clearly but nearby objects appear blurred. The near point is farther than normal 25 cm.

Causes

  1. Shortened Eyeball: Axial length less than normal
  2. Insufficient Curvature: Cornea or lens too flat
  3. Insufficient Converging Power: Combined optical system too weak

What Happens

  • Light from near objects converges beyond the retina
  • Image would form behind retina (if eye could extend)
  • Retina receives unfocused light
  • Near objects appear blurred
  • Lens cannot accommodate enough to compensate

Symptoms

  • Blurred near vision
  • Eye strain when reading
  • Headaches after close work
  • Difficulty focusing on small print
  • Normal or good distance vision

Correction

Convex (Converging) Lens:

How it works:

  1. Placed in front of eye
  2. Converges incoming diverging rays
  3. Forms virtual image at person's actual near point
  4. Eye perceives rays as coming from comfortable distance
  5. Can now focus on near objects

Lens Power Selection:

  • Creates virtual image at actual near point for object at 25 cm
  • Calculation using lens formula: 1/f = 1/v + 1/u
  • If near point is 100 cm: approximately +3 D lens needed

Example:

  • Near point: 75 cm (instead of 25 cm)
  • Object at: 25 cm (desired reading distance)
  • Required calculation:
    • 1/f = 1/v + 1/u
    • 1/f = -1/75 + 1/25
    • 1/f = 2.67 - 1.33 = 1.34
    • f = 0.75 m
    • P = +1.33 D

Ray Diagram

Near Object → \\ Diverging rays \\ → Convex Lens → || Less diverging rays || → Eye → Focus on Retina

3. Presbyopia

Definition

Presbyopia is an age-related condition where the eye gradually loses its power of accommodation, making it difficult to focus on both near and distant objects.

Causes

  1. Aging of Lens: Loss of elasticity/flexibility
  2. Weakened Ciliary Muscles: Reduced contractile power
  3. Hardening of Lens: Natural aging process
  4. Universal Condition: Affects everyone eventually

Typical Progression

Age Near Point Distance
10 years ~7 cm
20 years ~10 cm
30 years ~14 cm
40 years ~22 cm
50 years ~40 cm
60 years ~100 cm+

Symptoms

  • Difficulty reading small print
  • Need to hold reading material farther away
  • Eye strain with close work
  • Reduced near and distance focus quality
  • Headaches during prolonged reading
  • Usually begins around age 40-45

Correction

Bifocal or Progressive Lenses:

Bifocal Design:

  • Lower portion: Convex lens for near vision (reading)
  • Upper portion: Concave lens for distance vision (if also myopic) or plain
  • Visible line: Separates two sections

Progressive (Multifocal) Design:

  • Gradual transition: No visible line
  • Upper: Distance correction
  • Middle: Intermediate distances
  • Lower: Near correction
  • More natural: Smooth focus changes

Alternative: Separate reading glasses and distance glasses

4. Astigmatism

Definition

Astigmatism is a defect where the eye cannot simultaneously focus both horizontal and vertical lines clearly due to irregular curvature of the cornea or lens.

Causes

  1. Non-spherical Cornea: Different curvatures in different meridians
  2. Irregular Lens Shape: Similar non-uniform curvature
  3. Unequal Refractive Power: Varies with plane of light
  4. Genetic Factors: Often inherited

What Happens

  • Vertical plane: Light focuses at one distance
  • Horizontal plane: Light focuses at different distance
  • No single focal point: Cannot focus entire object clearly
  • Distorted images: Blurring in specific directions

Prevalence

  • Very common: About 1 in 3 people affected
  • Severity varies: From mild (unnoticed) to severe
  • Often combined: May occur with myopia or hypermetropia
  • Increases with age: Prevalence rises

Symptoms

  • Blurred or distorted vision at all distances
  • Difficulty seeing fine details
  • Eye strain and fatigue
  • Headaches, especially after reading
  • Squinting
  • Vertical vs horizontal line test shows difference

Classic Test: Wire gauze viewing

  • Some lines appear sharp
  • Perpendicular lines appear blurred
  • Cannot focus all orientations simultaneously

Correction

Cylindrical (Toric) Lenses:

Design Features:

  • Different curvatures: Varies along different axes
  • Orientation specific: Rotated to match astigmatism axis
  • Compensates irregularity: Adds opposite curvature
  • Prescription includes: Sphere, cylinder, and axis angle

Example Prescription:

SPH CYL AXIS
-0.50 -0.50 47°
+1.00 -0.50 120°
  • SPH: Spherical power for myopia/hypermetropia
  • CYL: Cylindrical power for astigmatism
  • AXIS: Orientation angle (0-180°)

Other Corrections:

  • Contact lenses: Toric contacts
  • Refractive surgery: LASIK reshapes cornea
  • Prescription glasses: Most common method

Comparative Summary of Vision Defects

Defect Near Vision Distant Vision Lens Type Cause
Myopia Clear Blurred Concave (-) Eyeball too long
Hypermetropia Blurred Clear Convex (+) Eyeball too short
Presbyopia Blurred May be blurred Bifocal/Progressive Aging, loss of accommodation
Astigmatism Distorted Distorted Cylindrical Irregular cornea/lens curvature

Color Blindness

Definition

Color blindness (Color Vision Deficiency) is a genetic condition where certain cone cells are absent or defective, preventing the person from distinguishing specific colors.

Normal Color Vision (Trichromacy)

Normal vision has three cone types:

  • L-cones: Red sensitivity
  • M-cones: Green sensitivity
  • S-cones: Blue sensitivity

All colors perceived through combination of these three signals.

Types of Color Blindness

1. Red-Green Color Blindness (Most Common)

Protanopia (Red-blind):

  • Missing or defective L-cones
  • Cannot distinguish reds
  • Affects ~1% of males

Deuteranopia (Green-blind):

  • Missing or defective M-cones
  • Cannot distinguish greens
  • Affects ~1% of males

Protanomaly/Deuteranomaly (Weak):

  • L or M-cones present but abnormal
  • Reduced sensitivity to red or green
  • Milder than complete absence

2. Blue-Yellow Color Blindness (Rare)

Tritanopia:

  • Missing or defective S-cones
  • Cannot distinguish blues and yellows
  • Very rare: ~0.001% of population

3. Complete Color Blindness (Very Rare)

Achromatopsia:

  • No functional cones
  • Only rods functioning
  • See only in grayscale
  • Extreme light sensitivity
  • Affects ~1 in 30,000

Genetic Basis

  • X-linked recessive: Red-green types
  • Affects males more: Only one X chromosome
  • Females usually carriers: Two X chromosomes (backup)
  • Autosomal: Blue-yellow type (affects both sexes equally)

Detection

Ishihara Test:

  • Colored dot patterns
  • Numbers visible only with normal color vision
  • Standard screening test

Impact and Adaptation

Challenges:

  • Traffic lights (position helps)
  • Color-coded information
  • Certain professions restricted
  • Food ripeness judgment

Adaptations:

  • Learn color positions (traffic lights)
  • Use brightness cues
  • Technology aids (apps that identify colors)
  • Special filters/glasses (limited help)

Important: Color blind individuals can see clearly and have normal visual acuity - they just perceive colors differently. Driving licenses may have restrictions in some jurisdictions.

Cataract

Definition

Cataract is a condition where the crystalline lens becomes hazy or opaque due to membrane formation or protein buildup, resulting in decreased or lost vision.

Causes

  1. Aging: Most common cause (age-related cataract)
  2. UV Exposure: Long-term sun exposure
  3. Diabetes: Metabolic changes affect lens
  4. Injury: Trauma to eye
  5. Genetic: Congenital cataracts
  6. Medications: Prolonged steroid use
  7. Smoking: Increases risk

Symptoms

  • Cloudy or blurred vision
  • Faded colors
  • Glare sensitivity (especially at night)
  • Halos around lights
  • Double vision in one eye
  • Frequent prescription changes
  • Difficulty with night driving

Progression

Early Stage:

  • Slight cloudiness
  • Minimal vision impact
  • May go unnoticed

Moderate:

  • Noticeable vision changes
  • Increased glare issues
  • Colors appear yellowed

Advanced:

  • Significant vision loss
  • Milky or amber-colored pupil
  • May lead to blindness if untreated

Treatment

Surgery (Highly Effective):

Procedure:

  1. Phacoemulsification: Ultrasound breaks up cloudy lens
  2. Lens Removal: Clouded lens removed
  3. IOL Implantation: Artificial intraocular lens inserted
  4. Recovery: Usually quick, outpatient procedure

Success Rate: >95% improve vision

Non-Surgical (Early Stages Only):

  • Stronger eyeglasses
  • Better lighting
  • Anti-glare sunglasses
  • These provide temporary relief only

Prevention

  • UV protection (sunglasses)
  • Healthy diet (antioxidants)
  • Control diabetes
  • Avoid smoking
  • Regular eye exams
  • Protect eyes from injury

Age Factor: By age 80, more than half of people either have cataract or have had surgery for it.

Care of the Eyes

Proper eye care prevents many vision problems and maintains eye health throughout life.

Essential Eye Care Practices

1. Regular Eye Examinations

Schedule:

  • Children: First exam by age 6 months, then regular checkups
  • Adults <40: Every 2-3 years (if no problems)
  • Adults 40-64: Every 2 years
  • Adults 65+: Annually
  • If problems: As recommended by specialist

Importance:

  • Early detection of defects
  • Monitor changes
  • Update prescriptions
  • Detect serious conditions (glaucoma, etc.)

2. Use Proper Corrective Lenses

  • Follow prescription: Use exactly as advised
  • Update regularly: Prescriptions change with time
  • Quality lenses: Don't compromise on quality
  • Proper fit: Ensure glasses fit correctly
  • Contact lens hygiene: If used, follow strict cleanliness protocols

3. Appropriate Lighting

Reading and Close Work:

  • Sufficient light: Not too dim, not too bright
  • Position: Light should come from behind over shoulder
  • Avoid glare: Use matte surfaces, avoid reflections
  • Screen lighting: Reduce ambient light for computer work

Too Little Light:

  • Causes eyestrain
  • Leads to headaches
  • Forces squinting
  • Fatigues ciliary muscles

Too Much Light:

  • Can injure retina
  • Causes discomfort
  • Creates harsh glare
  • Reduces contrast

4. Protect from Harmful Light

Never:

  • Look directly at sun: Can cause permanent retinal damage
  • View solar eclipse without proper filters
  • Stare at powerful lights: Lasers, welding arcs
  • Use unfiltered microscopes with bright illumination

Use Protection:

  • UV-blocking sunglasses: Outdoors in bright sunlight
  • Safety goggles: For welding, lab work
  • Eclipse viewers: Special filters only
  • Computer glasses: Blue light filters for extended screen time

5. Maintain Proper Reading Distance

Recommended:

  • Reading: Maintain 25-30 cm (10-12 inches) from eyes
  • Computer screen: 50-70 cm (20-28 inches) arm's length
  • TV viewing: At least 2 meters (6 feet)
  • Mobile phones: Not closer than 25 cm

Avoid:

  • Reading with book too close
  • Holding phone very close for extended periods
  • Straining to see small text

6. Eye Hygiene and Cleanliness

Daily Care:

  • Wash eyes: Rinse with clean water, especially in mornings
  • Never rub eyes: Can introduce infection or cause injury
  • If irritation: Rinse with clean water, don't rub
  • Remove eye makeup: Thoroughly before bed
  • Hand washing: Before touching eyes or handling contacts

If Dust Enters:

  1. Blink several times
  2. Wash with clean water
  3. If no improvement, see doctor immediately
  4. Don't rub: Can scratch cornea

7. Nutrition for Eye Health

Essential Nutrients:

Vitamin A (Critical for vision):

  • Sources: Carrots, sweet potatoes, spinach, papaya, mango
  • Also: Broccoli, cod liver oil, eggs, milk, cheese, butter, curd
  • Deficiency: Can cause night blindness, dry eyes

Other Important Nutrients:

  • Vitamin C: Oranges, berries, bell peppers (antioxidant)
  • Vitamin E: Nuts, seeds (protects eye cells)
  • Omega-3: Fish, flaxseeds (retinal health)
  • Lutein & Zeaxanthin: Dark leafy greens (macular protection)
  • Zinc: Meat, legumes (transports vitamin A)

8. Rest and Breaks

20-20-20 Rule (For Digital Devices):

  • Every 20 minutes
  • Look at something 20 feet (6 meters) away
  • For 20 seconds
  • Reduces digital eye strain

General Rest:

  • Adequate sleep (7-9 hours)
  • Close eyes periodically during extended focus
  • Blinking exercises (prevents dry eyes)
  • Eye relaxation techniques

9. Environmental Considerations

Reduce Eye Strain:

  • Humidity: Use humidifier in dry conditions
  • Air quality: Avoid smoke, pollution when possible
  • Wind protection: Wear glasses in dusty/windy conditions
  • Swimming: Use goggles (protects from chlorine/bacteria)

10. Avoid Harmful Habits

  • Smoking: Increases cataract and macular degeneration risk
  • Excessive alcohol: Can affect vision
  • Drug use: Many drugs harm eyesight
  • Prolonged screen time: Without breaks causes strain

Warning Signs - See Doctor Immediately

  • Sudden vision loss or changes
  • Persistent eye pain
  • Seeing flashes or floaters
  • Eye injury
  • Red, swollen, or discharge from eyes
  • Double vision
  • Persistent headaches with vision problems
  • Rainbow halos around lights

Key Formulas and Relationships

Formula Name Formula Variables Application
Law of Reflection ∠i = ∠r i = angle of incidence
r = angle of reflection
All reflection problems
Mirror Formula 1/f = 1/v + 1/u f = focal length
v = image distance
u = object distance
Curved mirror calculations
Number of Images (Even) n = (360°/θ) - 1 n = number of images
θ = angle between mirrors
Two plane mirrors
Number of Images (Odd, symmetric) n = (360°/θ) - 1 Same as above Object on bisector
Number of Images (Odd, asymmetric) n = 360°/θ Same as above Object off bisector
Speed of Light c = 3 × 10⁸ m/s c = speed in vacuum Universal constant
Wave Equation c = λ × f λ = wavelength
f = frequency
All EM waves
Lens Power P = 1/f P = power in diopters
f = focal length in meters
Lens prescription
Critical Flicker Frequency CFF ≈ 16 Hz Minimum for smooth motion Persistence of vision applications

Sign Conventions (Mirror Formula):

  • u: Always negative (object in front)
  • f: Negative for concave, positive for convex
  • v: Negative for virtual image (behind mirror), positive for real image (in front)

Conclusion

Understanding light and vision is fundamental to appreciating how we perceive the world. From the basic properties of electromagnetic radiation to the complex workings of the human eye, this chapter covers essential concepts in optics and biology.

Key Takeaways:

  • Light exhibits wave-particle duality and travels at a constant speed in vacuum
  • Reflection follows precise laws that enable mirror image formation
  • The human eye is a sophisticated optical instrument with remarkable capabilities
  • Vision defects are common but easily corrected with appropriate lenses
  • Proper eye care maintains vision health throughout life

Practical Applications: These principles apply to photography, microscopy, telescopes, eyeglasses, cinema, and countless technologies that define modern life.

For Students: Master the formulas, understand the ray diagrams, and appreciate the biological mechanisms. This foundation will serve you well in higher studies of physics, biology, and related fields.

Practice Questions for CBSE Exam Preparation

Multiple Choice Questions (MCQs)

Subjective Questions

  1. What is the far point of vision for a human eye?
  2. State the function of Iris and Yellow spot in the human eye.
  3. What do you mean by persistence of vision?
  4. What do you understand by 'cataract'?
  5. How many images of a candle will be formed if it is placed between two parallel plane mirrors separated by 40 cm?
  6. An object of height 5 cm is placed at a distance of 3 cm from a plane mirror. Find the size of the image formed by the plane mirror and also find at what distance the image will be formed?
  7. Discuss the behaviour of light at the interface of two media.
  8. Define source of light. Give its types also.
  9. Explain the reflection of light by a plane mirror.
  10. How is the image formed by a plane mirror? Explain with the help of a diagram.
  11. State two main causes of a person developing near sightedness. With the help of a ray diagram suggest how he would be able to overcome this disability?
  12. How can myopia be corrected?
  13. What do you mean by reflection of light? Write the laws and types of reflection.
  14. Explain how you can take care of your eyes.
  15. Why does a concave lens always form a virtual image of an object? Draw a diagram to illustrate this.

Light Class 8 Notes CBSE - Properties, Reflection, Human Eye & Defects